// Copyright (C) 2002-2010 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __QP_ROTATION_H_INCLUDED__
#define __QP_ROTATION_H_INCLUDED__

#include "ISceneNode.h"

namespace irr
{
	namespace scene
	{
		class Rotation90BaseParent : public ISceneNodeAnimator
		{
		public:

			//! constructor
			Rotation90BaseParent(u32 time, const core::vector3df& rotation);

			//! animates a scene node
			virtual void animateNode(ISceneNode* node, u32 timeMs);

			//! Writes attributes of the scene node animator.
			virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;

			//! Reads attributes of the scene node animator.
			virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);

			//! Returns type of the scene node animator
			virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; }

			//! Creates a clone of this animator.
			/** Please note that you will have to drop
			(IReferenceCounted::drop()) the returned pointer after calling this. */
			virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);

			virtual bool hasFinished(void) const { return HasFinished; }

		private:

			bool HasFinished;
			core::vector3df Rotation;
			u32 StartTime;
		};


	} // end namespace scene
} // end namespace irr

#endif

